/********************************************************************************
** Form generated from reading UI file 'ai.ui'
**
** Created: Tue Dec 6 20:37:12 2011
**      by: Qt User Interface Compiler version 4.6.2
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_AI_H
#define UI_AI_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QPushButton>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_aiClass
{
public:
    QWidget *widgetBoard;
    QPushButton *btnQuit;
    QPushButton *btnSet;
    QLabel *stateLabel;
    QLabel *resultLabel;
    QLabel *depthLabel;
    QLabel *nodeLabel;
    QLabel *maxPruningLabel;
    QLabel *minPruningLabel;

    void setupUi(QWidget *aiClass)
    {
        if (aiClass->objectName().isEmpty())
            aiClass->setObjectName(QString::fromUtf8("aiClass"));
        aiClass->resize(620, 420);
        widgetBoard = new QWidget(aiClass);
        widgetBoard->setObjectName(QString::fromUtf8("widgetBoard"));
        widgetBoard->setGeometry(QRect(140, 10, 400, 400));
        btnQuit = new QPushButton(aiClass);
        btnQuit->setObjectName(QString::fromUtf8("btnQuit"));
        btnQuit->setGeometry(QRect(10, 240, 93, 27));
        btnSet = new QPushButton(aiClass);
        btnSet->setObjectName(QString::fromUtf8("btnSet"));
        btnSet->setGeometry(QRect(10, 200, 93, 27));
        stateLabel = new QLabel(aiClass);
        stateLabel->setObjectName(QString::fromUtf8("stateLabel"));
        stateLabel->setGeometry(QRect(0, 10, 101, 31));
        stateLabel->setStyleSheet(QString::fromUtf8("color: qconicalgradient(cx:0, cy:0, angle:135, stop:0 rgba(255, 255, 0, 69), stop:0.375 rgba(255, 255, 0, 69), stop:0.423533 rgba(251, 255, 0, 145), stop:0.45 rgba(247, 255, 0, 208), stop:0.477581 rgba(255, 244, 71, 130), stop:0.518717 rgba(255, 218, 71, 130), stop:0.55 rgba(255, 255, 0, 255), stop:0.57754 rgba(255, 203, 0, 130), stop:0.625 rgba(255, 255, 0, 69), stop:1 rgba(255, 255, 0, 69));"));
        resultLabel = new QLabel(aiClass);
        resultLabel->setObjectName(QString::fromUtf8("resultLabel"));
        resultLabel->setGeometry(QRect(0, 40, 62, 17));
        depthLabel = new QLabel(aiClass);
        depthLabel->setObjectName(QString::fromUtf8("depthLabel"));
        depthLabel->setGeometry(QRect(0, 100, 111, 16));
        nodeLabel = new QLabel(aiClass);
        nodeLabel->setObjectName(QString::fromUtf8("nodeLabel"));
        nodeLabel->setGeometry(QRect(0, 120, 101, 16));
        maxPruningLabel = new QLabel(aiClass);
        maxPruningLabel->setObjectName(QString::fromUtf8("maxPruningLabel"));
        maxPruningLabel->setGeometry(QRect(0, 140, 121, 17));
        minPruningLabel = new QLabel(aiClass);
        minPruningLabel->setObjectName(QString::fromUtf8("minPruningLabel"));
        minPruningLabel->setGeometry(QRect(0, 160, 121, 17));

        retranslateUi(aiClass);

        QMetaObject::connectSlotsByName(aiClass);
    } // setupUi

    void retranslateUi(QWidget *aiClass)
    {
        aiClass->setWindowTitle(QApplication::translate("aiClass", "ai", 0, QApplication::UnicodeUTF8));
        btnQuit->setText(QApplication::translate("aiClass", "Quit", 0, QApplication::UnicodeUTF8));
        btnSet->setText(QApplication::translate("aiClass", "Set&Start", 0, QApplication::UnicodeUTF8));
        stateLabel->setText(QString());
        resultLabel->setText(QString());
        depthLabel->setText(QApplication::translate("aiClass", "Max Depth", 0, QApplication::UnicodeUTF8));
        nodeLabel->setText(QApplication::translate("aiClass", "Node #", 0, QApplication::UnicodeUTF8));
        maxPruningLabel->setText(QApplication::translate("aiClass", "Max Pruning", 0, QApplication::UnicodeUTF8));
        minPruningLabel->setText(QApplication::translate("aiClass", "Min Pruning", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class aiClass: public Ui_aiClass {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_AI_H
